Shader LabsEst. 2023
Compiling shaders
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SHADERLABS

Services

Specific problems,specific software.

Eight things we build, and one way we work: as your tech team.

We don't sell templates. Every project starts with one company's exact problem, from a business system with rules nobody else has to a pipeline that moves a film production's assets, and ends with software built for that alone.

How most clients work with us

Your tech team,on call.

Most of our work doesn't end at launch. We become the tech team: one group that knows your whole system, ships new features every month, fixes what breaks and makes the technical calls with you.

No juggling freelancers, no re-explaining your business to a new developer every quarter.

Ongoing
New features, every month
Owned
Hosting, monitoring and fixes
Direct
One point of contact, no account managers

How we work

  1. Week 1

    Listen

    You tell us the feature, the problem or the idea. We learn how the business works before suggesting any tech.

  2. Week 1–2

    Scope

    A written plan: what we'll build, in what order, how long it takes and what it costs.

  3. Build

    Ship in pieces

    Small releases you can see and test as we go. No big reveal at the end, no surprises.

  4. Ongoing

    Run & grow

    We host it, watch it and keep extending it. Most clients stay on after launch.

Our stack

We don't push a favourite stack. We pick the tools that fit your problem, your team and your budget.