Shader LabsEst. 2023
Compiling shaders
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SHADERLABS

Work

We don't just ship.We stay.

Few clients, deep work. Plus the products we've shipped ourselves.

We work with a small number of companies, closely. Usually that means becoming their tech team: owning the website, the backend, the CRM and everything that connects them.

Baoli, in engine

Real-time scenes from our own game
Baoli: Interior: volumetric light and set dressing
Interior: volumetric light and set dressing
Baoli: Interior: practical lighting, cloth and materials
Interior: practical lighting, cloth and materials
Baoli: In-game computer with a CRT screen shader
In-game computer with a CRT screen shader

Lighting, materials, shaders and environments built in-house for Baoli, a first-person psychological horror game. The same technical art skills go into the pipelines and interactive work we build for clients.